Normal
var material = new THREE.MeshNormalMaterial();
Basic
The basic material is not effected by light or shadows.
var material = new THREE.MeshBasicMaterial({color: 0xff0000});
Lambert
This is a simple material wich is effected by light. A light source is required, such as point light or directional light.
var material = new THREE.MeshLambertMaterial({color: 0xffffff});
Phong
This material provides shininess.
var material = new THREE.MeshPhongMaterial({ // light specular: '#ffffff', // intermediate color: '#aaaaaa', // dark emissive: '#333333', shininess: 100 });
Texture
Keep in mind that texteres can look wierd on shaped objects like spheres. You have to make a "spherical projection" to change the image. It seems you have to host all images on your server.
var texture = THREE.ImageUtils.loadTexture( 'texture.jpg' ); var material = new THREE.MeshLambertMaterial( { map: texture } );
Code
Here is the code of the examples.
<html> <html> <head> <script src="three/build/three.min.js"></script> <script src="three/examples/js/controls/OrbitControls.js"></script> <script src="jquery-1.10.2.min.js"></script> <script type="text/javascript"> $(function() { //scene var scene = new THREE.Scene(); //camera var camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 ); camera.position.set(0,-12,5); camera.lookAt(new THREE.Vector3( 0, 5, 0 )); //renderer var renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); //controls var controls = new THREE.OrbitControls( camera, renderer.domElement ); //show canvas $("#canvas-container").html(renderer.domElement); //material for all geometries var material = new THREE.MeshNormalMaterial(); //plane var geometry = new THREE.PlaneGeometry(10, 10); var plane = new THREE.Mesh( geometry, material ); scene.add(plane); //cube var geometry = new THREE.CubeGeometry(1,1,1); var cube = new THREE.Mesh( geometry, material ); cube.position.set(-3,0,0.5); scene.add( cube ); //cylinder var geometry = new THREE.CylinderGeometry(1, 0.5, 2, 50, 50, false); var cylinder = new THREE.Mesh( geometry, material ); cylinder.position.set(3,0,1); cylinder.rotation.x = -Math.PI / 2; scene.add( cylinder ); //sphere var geometry = new THREE.SphereGeometry(1, 100, 100); var sphere = new THREE.Mesh( geometry, material ); sphere.position.set(0,0,1); scene.add( sphere ); //render scene var render = function () { requestAnimationFrame(render); renderer.render(scene, camera); }; render(); }); </script> </head> <body style="background: black"> <div id="canvas-container" style="position: absolute; left:0px; top:0px"></div> </body> </html>
It is a very profitable post for me. Private tutor in Florida I've enjoyed reading the post. It is very informative and useful post. I would like to visit the post once more its valuable content.
AntwortenLöschennice article about three.js MeshMatCapMaterial
AntwortenLöschen