Startunnel
//startunnel
var settings = {
positionStyle : Type.CUBE,
positionBase : new THREE.Vector3( 0, 0, 2 ),
positionSpread : new THREE.Vector3( 0.1, 0.1, 0.1 ),
velocityStyle : Type.CUBE,
velocityBase : new THREE.Vector3( 10, 0, 0 ),
velocitySpread : new THREE.Vector3( 5, 5, 5 ),
particleTexture : THREE.ImageUtils.loadTexture( 'images/spikey.png' ),
sizeBase : 2.0,
sizeSpread : 1.0,
colorBase : new THREE.Vector3(0.05, 1.0, 0.8), // H,S,L
colorSpread : new THREE.Vector3(0.1, 0.0, 0.3),
opacityBase : 1,
blendStyle : THREE.AdditiveBlending,
particlesPerSecond : 500,
particleDeathAge : 4.0,
emitterDeathAge : 60
};
Pillar
//pillar
var settings = {
positionStyle : Type.CUBE,
positionBase : new THREE.Vector3( 0, 0, 0 ),
positionSpread : new THREE.Vector3( 2, 2, 2 ),
velocityStyle : Type.CUBE,
velocityBase : new THREE.Vector3( 0, 0, 10 ),
velocitySpread : new THREE.Vector3( 0, 0, 0 ),
particleTexture : THREE.ImageUtils.loadTexture( 'images/beam2.png' ),
sizeBase : 1.0,
sizeSpread : 0.2,
colorBase : new THREE.Vector3(0.55, 1.0, 0.5), // H,S,L
colorSpread : new THREE.Vector3(0.0, 0.0, 0.1),
opacityBase : 1,
blendStyle : THREE.AdditiveBlending,
particlesPerSecond : 1000,
particleDeathAge : 2,
emitterDeathAge : 60
};
Smoke
//smoke
var settings = {
positionStyle : Type.CUBE,
positionBase : new THREE.Vector3( 0, 0, 0 ),
positionSpread : new THREE.Vector3( 0, 0, 0 ),
velocityStyle : Type.CUBE,
velocityBase : new THREE.Vector3( 0, 0, 5 ),
velocitySpread : new THREE.Vector3( 2, 2, 0 ),
accelerationBase : new THREE.Vector3( 0,0,-1 ),
particleTexture : THREE.ImageUtils.loadTexture( 'images/smokeparticle.png'),
angleBase : 0,
angleSpread : 720,
angleVelocityBase : 0,
angleVelocitySpread : 1000,
sizeTween : new Tween( [0, 1], [2, 8] ),
opacityTween : new Tween( [0.8, 2], [0.5, 0] ),
colorTween : new Tween( [0.4, 1], [ new THREE.Vector3(0,0,0.2), new THREE.Vector3(0, 0, 0.5) ] ),
particlesPerSecond : 50,
particleDeathAge : 2.0,
emitterDeathAge : 60
};
Let's have a look at the new atributes.
Tween
sizeTween : new Tween( [0, 1], [2, 8] ), opacityTween : new Tween( [1, 2], [0.5, 0] ),
This changes the size and opacity over time. The Tween object gets 2 arrays: time (in secs) and values. In this example the size changes from 2 (at sec 0) to 8 (after 1 sec). The opacity changes to 0.5 after 1 sec and fades away (opacity 0) after 2 secs.
sizeTween : new Tween( [0, 1, 2, 3], [1,2,3,4] ),
This will +1 the size evey second (for 3 seconds total).
colorTween : new Tween( [0.4, 1], [ new THREE.Vector3(0,0,0.2), new THREE.Vector3(0, 0, 0.5) ] ),
This changes the color like above. The color is defined as a vector in HSL.
Example:
colorTween : new Tween( [0.4, 1], [ new THREE.Vector3(0,1,0.5), new THREE.Vector3(0.2, 1, 0.5) ] ),
Angle/Rotation
angleBase : 0,
angleSpread : 720,
angleVelocityBase : 0,
angleVelocitySpread : 1000,
This defines a rotation (base+spread) of the texture and the rotation speed (base+spread).
Rotation within smoke is nice to have.




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